Suck at Titanfall? Here are 7 things you’re probably doing wrong

Titanfall is a strange game. It shares obviously similarities with that other shooter but there’s no denying that Respawn’s debut is most certainly a unique experience in its own right.

Thankfully, despite its accessibility, Titanfall can be a tough game to master, especially if you’re going in with the mindset reserved for more kill-focused, ratio-centric competitive games. There are a few neat ways that can certainly give you a leg-up on the battlefield, and help push your team towards the ever-important victory and, of course, bragging rights!

Struggling to make a name for yourself as a new cadet pilot? You could be making these deadly mistakes on the battlefield.

When you call in your titan, you can save precious seconds by using your pilot’s wall-jumping, free-running, double-jumping skills to slide right into the cockpit.

The way you do this is by getting above your titan and timing your button input perfectly. When you approach your titan it’s “X” to enter. When you’re on the ground, your titan will pick you up, open its cockpit door and place you inside. But if you’re above the titan’s head, you’ll slide in and be on your way a few seconds before you would had you just demanded it pick you up.

Grunts won’t really hurt you out there, but they are generally a sign that an enemy pilot is nearby. They may also entice an enemy pilot to approach an otherwise controlled area because they might believe it’s under their control (we all think like that, don’t we?).

On top of taking out these AI-controlled grunts to speed up your titan timer, they can also make one-on-one battles with pilots a lot easier and less hectic: there’s nothing worse than having to compete with a pilot and a bunch of grunts, because the game purposefully makes it so they’re not all that different at first glance, which can make picking out the right enemy tough.

So, if you’re looking to capture a hardpoint or whatever objective or mode, don’t hesitate to take out the otherwise weak grunts, because they’ll help you in both the short term (boosting your titan timer) and long term (cleaning out an area of all enemy forces and distractions).

Unlike Call of Duty’s Domination mode, Hardpoint in Titanfall rewards for defense, and also gives you an “assist” if you arrive at a hardpoint while it’s being captured (that means no easy last-minute slide-in points like in CoD). Further to that, you get minimal points for a kill, even a titan, and you’ll be very lucky to get more than 15 kills and end up in the top 2-3 of the leaderboard so long as you don’t care about the hardpoints.

As far as earning XP and levelling up goes, you’d be better off camping at a hardpoint and taking out enemies as they come in to steal the base, because at least you’re earning 75 points every few seconds for manning the post. This is the best way to play the mode, and will earn you plenty of XP while also helping your team keep control of important points.

Titanfall certainly is the ideal “pick up and play” shooter but there’s a fair bit of recoil across most of its most effective and mobile weapons. Most assault rifles have quite a bit of spray — a good balance between Battlefield and Call of Duty — and the worst thing you can do during a long-range battle with another pilot is spray.

Aim down your sights, and slowly pick them off with short bursts. Most weapons will take only 2-3 hits to kill a pilot (just as the smart pistol requires three lock-ons), so you’re best to burst fire rather than do one fire where you only get one hit in. That will also make you vulnerable as your weapon moves back into sight.

The AI in Titanfall is surprisingly efficient: it won’t take out a human-controlled titan but it’s particularly effective against other AI-controlled ones. Generally a titan is not a complete necessity to control: if you call it in you can set it to either guard or follow you, the former being great to help guard a hardpoint, particularly ones that are open and in the outer, and the latter being especially effective if you want to sprint to another hardpoint but don’t want to get involved in a battle with another titan.

Don’t feel the urge to always jump in and ride your titan: it is more than capable of taking care of itself, and it can act as a wonderful distraction against both AI-controlled and human-controlled titans.

During the beta I found the rodeo to be not all that effective … that was until I actually realised how it should be done. The best way to do this is to first ensure the titan’s health is relatively low: don’t just jump on and expect the human controlling the titan not to eject their pilot and take you to town. Bombard the titan as much as you can either with other titans or your anti-titan weapon — or both — and as it’s about to or at a “doomed” state (you’ll be able to tell by its nuclear health bar), jump on with a double-jump and lay into their brain with your primary weapon.

Do not use your anti-titan weapon when you’re on the back of a titan: it will lead to a suicide.

The epilogue at the end of each match makes for some of Titanfall’s most enthralling encounters. Seeing the winners and losers each rush to the same point for different reasons really stands out as a wonderful moment within the experience.

The biggest mistake anyone can make if their team loses is to rush to the point in plain sight of enemies. You have just under a minute to get there, so rush to about within 80-90 meters, and then, using cloak (if you have it activated), slowly make your way up to the check-point, keeping an eye on the hud to see where enemy titans and pilots are.

Getting away makes for some easy points and XP so it’s important you catch your getaway car as often as possible.

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